Journal of Intellectual Property Education and Research (J Intellect Property Education Res)

KCI Indexed
OPEN ACCESS, PEER REVIEWED

pISSN 2288-3363
eISSN 2586-0267
Research Article

Interactive game design for elderly hand rehabilitation using real-time hand gesture recognition

Department of Industrial Design, Cheongju University, Republic of Korea

Correspondence to Sungbae Jo, E-mail: josb@cju.ac.kr

Volume 13, Number 1, Pages 85-96, June 2025.
Journal of Intellectual Property Education and Research 13(1):85-96. https://doi.org/10.12972/kosiper.2025.13.6
Received on May 12, 2025, Revised on June 02, 2025, Accepted on June 10, 2025, Published on June 19, 2025.
Copyright © 2025 Korean Society of Intellectual Property Education & Research.
This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial (https://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

As global aging accelerates, the prevalence of hand joint disorders among the elderly is increasing, leading to reduced functional independence and quality of life. Traditional physical rehabilitation methods, although clinically effective, often suffer from low adherence due to their repetitive and monotonous nature, especially among older adults. This study addresses these challenges by developing an interactive rehabilitation game system that integrates real-time hand gesture recognition. The proposed system, developed using the Unity engine and MediaPipe, captures seven distinct hand gestures in real time and provides immediate feedback through visual and auditory channels. The game includes gamification elements such as rhythmic interactions, scoring systems, and adaptive difficulty levels, all designed with senior-friendly user interfaces to improve accessibility and engagement. A two-week training program was conducted with 50 elderly participants aged 65 and above, many of whom had symptoms related to arthritis, joint stiffness, and reduced grip strength. Pre- and post-assessments of range of motion (ROM) and grip strength were conducted, alongside subjective evaluations of usability and user satisfaction. Results showed statistically significant improvements in both ROM (average increase of 13°) and grip strength (average increase of 3 kg), with high levels of engagement and positive feedback regarding the system’s interactivity and motivational design. These findings suggest that interactive games based on real-time gesture recognition offer substantial potential as an effective and engaging tool for elderly hand rehabilitation, particularly in home-based and self-guided contexts.

Keywords

hand gesture recognition, elderly physical rehabilitation, interactive games, mediapipe

Notes

Conflicts of Interest

No potential conflict of interest relevant to this article was reported.

Funding

The author received no financial support for this article.

Section